How to Use Praise and Time-Out When a Tamagotchi Connection Child Ignores Training
If your Tamagotchi Connection child beeps while its hunger and happiness are already filled, treat it as a discipline call: check its on-screen pose, then choose Praise or Time-Out from the Discipline icon. Bandai’s official FAQ identifies calls despite not being hungry or unhappy, and refusing food while hungry, as signs for Time-Out. The manual confirms that Praise is meant to cheer the character, but gives less detail about exactly when to use it. Bandai’s official Connection FAQ and instruction manual
First check whether it is a training call
A beep and highlighted Attention icon mean the character needs something; they do not, by themselves, tell you which Discipline response to choose. Start by opening the Health Meter and checking both Hunger and Happiness. The 2024 Connection manual says the meter shows both levels and the Training level, which is represented by dots. If either care meter is depleted, deal with that need first rather than choosing Praise or Time-Out automatically. Bandai’s instruction manual
For the 2024 Connection, Bandai’s official FAQ calls a beep while the character is not hungry and a beep while it is not unhappy signs of naughty behavior. It also lists refusing food despite being hungry. Those are specific situations for Time-Out. If the character’s call is explained by an empty meter instead, the official guidance points you to feeding or play, not discipline. Bandai’s official Connection FAQ
Choose a response from the character’s pose
After confirming the meters are not the reason for the call, look at the character before selecting an option. Players commonly report using Time-Out when a child faces forward and Praise when it turns its back; crying is also commonly reported as a Praise cue. These visual cues are useful practical observations, but Bandai’s 2024 manual and FAQ do not spell out that pose-by-pose rule. Treat the official FAQ’s listed naughty behaviors as the firmer guidance, and don’t assume the same cues apply to every Tamagotchi model or software version. Player discussion of Connection training cues
Use the A button to move to the Discipline icon, then press B to open the response choices. Choose Time-Out for a naughty call, and Praise when the character appears to need cheering up. The manual describes these as the two Discipline choices and identifies A as Select and B as Confirm. Bandai’s instruction manual
What to do when the child seems to ignore training
If the Training dots do not change after a response, don’t repeat Praise or Time-Out at random. First verify that you addressed an actual call rather than praising after a normal action such as using the toilet or finishing a game. The manual describes Discipline as a response to a naughty or cheer-up situation; it does not say to use it as a general reward for ordinary behavior. Bandai’s instruction manual
Next, check the meters again and match the response to the cue. If the child called while not hungry or unhappy, Time-Out is the response Bandai explicitly recommends. If the call appears to be a praise situation, use Praise once and observe the character’s reaction and Training dots. The manual says the dots show Training level, but it does not promise that every use of either option raises the meter. If nothing changes, wait for the next clear Attention call instead of repeatedly selecting options without a cue.
Avoid common misreads
A child looking upset does not necessarily mean it needs Time-Out. A call can happen for more than one reason, so check the meters first and then assess the pose. Community reports describe the front-facing/back-turned distinction, but player accounts are not a substitute for model-specific instructions. For this guide, the official 2024 FAQ’s conditions—calling despite being full and happy, or refusing food while hungry—are the best documented signs for Time-Out. Bandai’s official Connection FAQ
Also avoid treating toilet behavior as a training prompt. The Connection manual gives toilet use its own icon and action, separate from Discipline. Selecting Praise just because the character used the toilet may therefore do nothing for Training. If the Training display stays unchanged, return to the distinction between care needs and genuine attention calls rather than assuming the device has registered a discipline event. Bandai’s instruction manual
A quick decision sequence
- When the Attention icon is highlighted, check Hunger and Happiness in the Health Meter.
- If a meter is low, meet that need first.
- If the child called despite being full and happy, select Discipline and choose Time-Out.
- If the child appears to be asking for encouragement, choose Praise; a back-turned or crying pose is a commonly reported cue, though not one clearly specified in Bandai’s written 2024 guidance.
- Check the Training dots afterward. If they did not move, don’t repeat the response without another clear cue.
Keep the model and version in mind
Tamagotchi products use different mechanics, and even Connection releases can differ. Bandai describes the 2024 Connection as a revival of the Japanese Tamagotchi Plus and the earlier Connection Version 3, while noting that items and characters differ. Its FAQ also says the 2024 product cannot connect to products sold in the 2000s. If your device is an older Connection, another series, or a regional release, check the manual for that exact model before relying on these directions. Bandai’s official Connection FAQ
The useful rule for a 2024 Connection child is simple: use the meters to rule out hunger and unhappiness, reserve Time-Out for the naughty behaviors Bandai lists, and use Praise as encouragement when the child’s call and reaction fit. Treat pose-based cues as a helpful player convention rather than a universal guarantee; then use the Training dots to see what the device registered.
