How to Check Story-Game Text Scaling Before Buying for a Handheld
If you want to play a story game on a handheld, check which text its settings actually enlarge: dialogue subtitles, captions, menus, or HUD labels. They are often separate controls. Official documentation for *Star Wars Jedi: Survivor* and *God of War Ragnarök* confirms that distinction, but a feature list alone cannot tell you whether the result will fit your screen or whether a particular edition includes the same controls. Here is a quick way to verify both before buying.
What does “text size” need to cover?
A game can make subtitles larger while leaving menu labels and status indicators unchanged. Conversely, a UI scaling control may enlarge HUD elements without changing dialogue. Decide which text you need to read comfortably during play, then look for a control named specifically for it. For a story game, check at least:
- **Dialogue and subtitles:** spoken lines shown on screen, including whether speakers’ names are included.
- **Captions:** descriptions of sound effects or other audio cues, which may have their own size control.
- **Menus and general UI:** options, inventory, maps, choices, and other interface labels.
- **HUD:** persistent status elements such as health bars or map markers. HUD scale does not necessarily change dialogue or menu text.
These categories are a practical checklist, not a guarantee that every game separates them in the same way.
Two games show why the exact control matters
In *Star Wars Jedi: Survivor*, EA’s accessibility resource lists **Subtitles Scale** as a slider for changing subtitle and caption text size, and separately lists **HUD Scale** for changing the size of HUD elements. EA’s PS5 settings page gives HUD Scale a range of 60 to 140, with 100 as the default, but describes subtitles through a separate “Modify” menu. Its resource page does not give a subtitle-scale range. The difference matters: a larger HUD is not evidence that subtitles or menu text also grow. [EA’s *Jedi: Survivor* accessibility resources](https://www.ea.com/able/resources/star-wars/star-wars-jedi-survivor) · [EA’s PS5 settings reference](https://www.ea.com/able/resources/star-wars/star-wars-jedi-survivor/ps5/accessibility)
*God of War Ragnarök* documents more than one text-related control. Santa Monica Studio’s overview says subtitle and caption size has new scaling, including an extra-large size, and says speaker-name size can be set independently from UI text size. The current PlayStation accessibility page also lists **UI text size** and **icon, subtitle and caption size** separately. That is strong evidence that dialogue-related sizing and interface text are distinct checks. [PlayStation Blog: *God of War Ragnarök accessibility features revealed* (May 19, 2022)](https://blog.playstation.com/2022/05/19/god-of-war-ragnarok-accessibility-features-revealed/) · [PlayStation’s accessibility feature guide](https://www.playstation.com/en-us/games/god-of-war-ragnarok/accessibility/)
These examples document settings; they do not establish how large text appears on every small display. Nor should a game’s Steam Deck compatibility label be read as proof that it has adjustable text. Steam’s documentation describes accessibility features as information developers can provide about their games; check the game’s own option descriptions for the specific setting you need. [Steamworks: Accessibility Features](https://partner.steamgames.com/doc/accessibility_features)
How to check a listing before you buy
1. **Match the edition and platform.** Search for the exact game edition plus “accessibility,” “subtitle size,” or “text size.” Prefer a developer, publisher, or platform-holder guide. If it describes PS5 or PC settings, do not assume another edition has identical menus; find documentation for your target platform or ask the seller/developer to confirm.
2. **Look for named controls, not broad promises.** “Subtitles,” “captions,” or “high contrast” by themselves do not prove text can be enlarged. Look for explicit wording such as “subtitle scale,” “caption size,” or “UI text size.” Record which category the control applies to.
3. **Check for a usable preview or video.** A setting name confirms that an option is documented, but not how legible the largest setting will be on your device. Look for official footage of the settings menu or a gameplay clip showing dialogue and the interface at the intended handheld resolution. Treat compressed video as a rough check, not a measurement.
4. **Ask about the missing category.** If the source confirms subtitle scaling but says nothing about menus, ask whether menu and choice text scale separately on your platform. Silence in a feature page is not proof that a feature is absent, but it leaves the question unanswered.
Make a small-screen check after purchase
Before settling into the story, open the options menu on the handheld and find the documented control. Set subtitles or captions to the largest available size, then view a conversation with multiple lines, speaker names if present, and a choice prompt. Check a menu and the HUD separately. Notice whether lines wrap, overlap, or disappear at the screen edge; compare the default with the largest setting. This is a personal fit check, not a standardized test.
If the largest dialogue text works but menu labels remain too small, look for a separate UI setting. If no suitable control exists, a device-level magnifier may help inspect a static screen, but it can show only part of the image at once and is not equivalent to scaling in-game text. Decide based on the specific text you need during ordinary play, rather than treating one slider or one compatibility badge as proof about every screen.
A short pre-purchase checklist
Before buying, confirm the exact edition, the platform covered by the source, and whether subtitle or caption scaling is explicitly documented. Check whether menu text has a separate control, and whether HUD scaling is being described as its own feature. Finally, seek a representative small-screen view or use a legitimate demo or trial if one is available. The useful question is not simply “does it have text options?” but “which text changes, in this edition, and can I read it on my handheld?”
