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How to Restore a Rig’s Resting Shape After Clearing Deformer Values in Live2D Cubism

To restore a character rig’s resting shape in Live2D Cubism, first reset its parameters to their defaults. If you deleted keyforms while the character was deformed, undo that deletion when possible, return to the default pose, and repeat the removal there. Cubism 5.2 and later also support restoring a deformer’s recorded original shape. Live2D Modeling Menu, Cubism 5.2.00 Update Information

This guide is for a creator editing a character in Cubism’s Modeling workspace. The task is to recover the intended neutral appearance after clearing values or removing parameter keys, while retaining the parts of the rig that still work.

October 29, 20266 min readBy Metlivi Editorial Team
Section 1

Why can a rig stay distorted after its values are cleared?

“Clearing values” can describe different operations. Resetting parameters changes their current values. Deleting keyforms removes the selected objects’ keyed relationship with a parameter. These operations need different recovery steps. Cubism’s Parameter palette documents separate controls for resetting values, deleting all keys, and deleting an individual keyform. Parameter palette

A creator’s illustrated walkthrough documents the specific trap: removing all keys while a parameter is between its default and another position can detach the object while preserving its deformed appearance. The walkthrough therefore resets the model before removing keys. This explains why moving a slider afterward may no longer restore the affected shape. 〖🔰Live2D〗パラメータ編集、間違えた・困った時の対処法

Treat the resting shape as the appearance you intend at the model’s configured default values. Before making another edit, identify what you actually cleared and whether the affected object still has keys.

Section 2

Which recovery route should you try first?

Save a separate copy of the current project before testing a repair. Then use this decision sequence, derived from the documented differences between resetting values, removing keys, and restoring forms.

What you observe First action What to check afterward
Keys remain, but the character is posed Reset parameters to defaults Does the intended neutral appearance return?
The shape became stuck immediately after deleting keys Undo the deletion, if available Are the original keys and neutral form restored?
The deformer itself remains misshapen Inspect its recorded original shape in Cubism 5.2 or later Does reverting recover the intended appearance?
The saved original is missing or unsuitable Open an earlier project or backup Is there a usable neutral form to recover?

Work on one affected object first. Choose a visible reference, such as a character’s head outline or an accessory’s alignment, and compare that same feature after each operation. This makes the result easier to judge than applying several repairs across the entire rig at once.

Section 3

How do you restore the pose when keyforms still exist?

Choose Modeling → Parameters → Reset to default values. Cubism documents this command as resetting all parameters to their configured defaults. Use it before deciding that the underlying geometry needs repair. Modeling Menu

Do not assume every neutral value is zero. Parameter settings include separate minimum, default, and maximum values. Check the affected parameter’s configured default if manually entering a number produces an unexpected pose. Parameter palette

If the character now looks correct, move the relevant parameter through its range and return to default. If your goal was simply to restore the resting pose, you can finish here. If you intended to remove that object’s motion, continue with the key-removal procedure below.

Section 4

How do you recover after deleting keys in a deformed pose?

When the deletion is recent and Undo remains available, undo it and check that the affected object’s keys have returned. Reset the model, inspect the neutral appearance, then remove only the intended object’s association with the intended parameter.

  1. Return the model to its configured default values.
  2. Select the affected deformer or ArtMesh.
  3. Select the parameter whose keys you intend to remove.
  4. Confirm the parameter is at its default position.
  5. Use Delete all keys for that selected object and parameter.
  6. Inspect the character before making further changes.

This follows the creator walkthrough’s documented removal sequence. Cubism’s official palette reference confirms that Delete all keys operates with keyed objects and parameters selected, while Delete Keyform removes only the currently selected key. Check the selection carefully before choosing either operation. Creator’s key-removal walkthrough, Parameter palette

For illustration, suppose a custom accessory parameter has a default of 0 and an endpoint of 1. If its keys were removed at 0.6, inspect the retained accessory shape. If Undo restores the keys, return to 0 before repeating the removal. These numbers are illustrative; use your parameter’s actual default.

Section 5

How do you restore a deformer’s recorded original shape?

Cubism introduced original-shape restoration for both warp and rotation deformers in version 5.2. Check your version when following older tutorials. Cubism 5.2.00 Update Information

Select the affected deformer and inspect Original shape in the Inspector. Then choose Modeling → Edit Form → Revert to original. This restores the recorded shape, which may differ from the neutral design you intended. Cubism records originals at creation and can update them when keys are first added. Restore deformer shape

Judge the result on the canvas. A rotation deformer’s restored angle can differ numerically because Cubism accounts for its parent’s deformation. Also check placement if you resized the canvas: restoration uses the upper-left canvas coordinate as its reference. Restore deformer shape

If the result is unsuitable, undo the trial and use an earlier project. Avoid manually reshaping several children before establishing whether the selected deformer is the source of the visible problem.

Section 6

What if the original shape is unavailable or incorrect?

An Uncreated original-shape entry can appear after recorded originals have been deleted. Choosing Update original shape of deformer records the current appearance; it cannot reconstruct an earlier neutral design. Restore deformer shape

Look for an earlier manually saved project. In Cubism PRO, you can also choose Help → Open Auto Backup Folder. The documented automatic-backup defaults are a five-minute interval and 500 MB capacity, with older files removed as capacity is exceeded. Availability depends on the backups actually present. Automatic Backup Function

Open a candidate separately, reset its parameters, and inspect the affected object. Choose a version that contains the intended neutral design. Compare the surrounding artwork as well, so you can identify changes made after that version.

With Cubism PRO, Copy Form and Paste Form provide a selective recovery route. The manual supports copying a form between corresponding objects in different copies of the same original model. Select the correct object and source pose, copy its form, then select the corresponding destination object and intended keyform before pasting. Confirm object correspondence before applying the change. Edit Form

If you need to recover geometry while retaining other properties, open Options for Paste Form Special and select the relevant properties. Keep that dialog displayed while pasting. Vertex information will not transfer between objects with different vertex counts, so inspect the resulting geometry rather than assuming every selected property was applied. Paste Form Special

Section 7

How do you verify the repair and preserve the resting shape?

Use a short, repeatable inspection before continuing the rig:

  1. Reset parameters and compare the repaired feature with your intended neutral design.
  2. Move each remaining relevant parameter individually, then return it to default.
  3. Inspect the repaired object together with adjacent artwork for alignment.
  4. Confirm that motions you intended to retain still behave as expected.
  5. Save the repaired project under a distinct filename.

Once satisfied, you can record the corrected deformer with Update original shape of deformer. Manual recording disables Auto Update for that deformer. Restore deformer shape

For keyed neutral forms, Lock default forms prevents editing the default keyform. Use it after checking the resting appearance, and deliberately unlock it when that form needs adjustment. Modeling Menu

Finish with the character at its configured defaults and a saved copy of the repaired project. Before future key removal, return to that resting pose, confirm the selected object and parameter, and inspect the result immediately afterward.

Section 8

Sources

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